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Devlog
just an update on what I'm planning
December 26, 2023
by
Ulfsire
7
Sorry I've been neglecting this page in favor of Steam --- just wanted to share the plan here. When I finish the 1.0 release in ~May, I'll update this page with that release, and update the web versio...
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version 0.4.7 "final demo"
April 10, 2023
by
Ulfsire
1
quick final itch.io version as I focus on the upcoming (May 1!!!) steam release fixed more typos Electromancy now only gives Speed, range reduced to 2, damage set to Speed * Level Skera now gives Dodg...
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version 0.4.6 'proem amended'
April 03, 2023
by
Ulfsire
just a quick bug fix for some of the issued in the recent update...
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version 0.4.4 "proem"
April 02, 2023
by
Ulfsire
v0.4.4 "proem" A quick bug fix ##Powers## parafrost reworded to "all damage triggered by freeze" - no longer kill yourself with Cryokinesis etc Electrokinesis now only triggers on step / prayer, and a...
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version 0.4.4 "cave worm & brungle"
April 02, 2023
by
Ulfsire
1
Last big patch before the early access steam version takes over ##Starting Culture/Class/Gods## Qamar reworked to teleport on stand still, and deal lines of astral damage on teleport Priest now sports...
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version 0.4.2 "Cycle of humility"
March 07, 2023
by
Ulfsire
2
The idea of this update is to provide some challenge to the veterans who are beating the game easily, while easing the start Enemies in the first area universally reduced Hit / Life Player will always...
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version 0.4.1 "Doomsayer amended"
March 02, 2023
by
Ulfsire
2
A quick update that slightly scales back some of the more outrageous powers and adds a bunch of UI / usability suggestions from players item / culture / class / religion traits are now displayed at th...
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version 0.4.0 "Doomsayer"
February 27, 2023
by
Ulfsire
2
v 0.4.0 "Doomsayer" This is the longest I've let an update sit, and there are a ton of accrued little changes. Generally, items and powers were changed to have less of the +% damage modifications (les...
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version 0.3.0 "fire scythe"
January 16, 2023
by
Ulfsire
1
Reworked all effects such as Bleed, etc to always accumulate duration instead of creating new instances, and to do things based off duration. Abilities that interact with effects now deal with total d...
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version 0.2.9 "ice beetle"
December 25, 2022
by
Ulfsire
1
A winter storm special. Added traits to a ton of items that lacked them, and remade a bunch of generic item traits to be more unique. Amounts to nearly ~20 new items. Also several other flow-changing...
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version 0.2.8 "writhing monk"
December 08, 2022
by
Ulfsire
this version took a little while as some fundamental systems got messed with, and the ensuing bugs had to be found Added full keyboard control to the inventory, powers menu, and the character creation...
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version 0.2.7 'maqbara'
November 14, 2022
by
Ulfsire
This version adds a long-requested feature - the hall of fame / graveyard. Clickable from the start screen. Now, when you play, your top 4 characters will be saved. They can be viewed in the graveyard...
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Version 0.2.6 "the supremacy of one-way attrition"
November 10, 2022
by
Ulfsire
some quick reworks to follow-up on the last update removed the self-heal and healing abilities of most enemies -- this is a temporary measure, as I was repeatedly seeing a game-state where players wen...
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version 0.2.5 "enemies kill you somewhat more"
November 09, 2022
by
Ulfsire
1
another balance patch -- this generally increases the power of enemies across the board, with a focus on Hit and Life. Dodge, Armor and Block now all have a minimum 10% chance to fail. It was too easy...
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version 0.2.4 small update "sweaty escalation of the power fantasy"
November 03, 2022
by
Ulfsire
This small update changes the stats a bit more, adds a lot of power to the player (the scaling once again is more "insane"), and introduces a new mechanic to a few abilities STR now gives +5% damage,...
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version 0.2.3 "a touch of power"
October 31, 2022
by
Ulfsire
Just a quick update. Doubled most of the % bonuses from increasing stats, as the recent rework was implemented cautiously. Will expect to increase the power of other things going forward. The greater...
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version 0.2.2 "the devastating urge toward simplicity"
October 30, 2022
by
Ulfsire
2
This version does NOT have a lot of new content, but instead fundamentally reworks a lot of game mechanics and most of the abilities. It lays a stronger foundation for more stuff to come. The balance...
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apologies for delay, mechanics rework
October 27, 2022
by
Ulfsire
1
Had a big content update set up, but am distracted by reworking quite a few of the fundamental systems, in an effort to simplify them and make attribute choices / stat bonuses more interesting, or at...
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version 0.2.1 QUICK FIX "reasonable rampage"
October 19, 2022
by
Ulfsire
1
Quickly revamped the Rampage ability so hopefully the player isn't immediately invincible (not sure what I was thinking, combined with Blood Retort...) -- it now also scales on WIL, so perhaps that mi...
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version 0.2.0 "martial prowess"
October 18, 2022
by
Ulfsire
1
This update adds a bunch of powers and reworks some others, with the goal of creating stronger mixed-attribute builds. Focus now deals damage to an adjacent on-step, damage scales on all stats multipl...
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version 0.1.9 "blood for Dorok"
October 03, 2022
by
Ulfsire
can now HOLD DOWN tab or space / 5 / s (stand still) and it will start inputting it every frame until you release the continent now provides a description of the selected land, this includes "item rum...
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version 0.1.8 "ice dancer"
September 26, 2022
by
Ulfsire
Can now pick different background colors in the options menu (potentially helps with eyestrain) Inflexibility now increases total Block by 25% for each point above 1 (this is to encourage a "sword and...
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version 0.1.7 QUICK FIX AGAIN
September 22, 2022
by
Ulfsire
there was a big bug where you could get powers you weren't allowed to get -- fixed now also Invigoration increases Blood and Poison resist of summons (Tugar strat)...
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version 0.1.6 QUICK FIX
September 21, 2022
by
Ulfsire
the "...kinesis" powers were all having their damage massively reduced by inflexibility, which I meant to remove in the last version -- it should all be scaling correctly now... FIXED certain powers s...
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version 0.1.5 "resistance rework"
September 19, 2022
by
Ulfsire
Lots of polish, bugfixing, and a rework of resistances -- this significantly changes the balance of the game, but will make it easier to parse going forward standing still no longer walks through exit...
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version 0.1.4 "the slouching dead"
September 12, 2022
by
Ulfsire
Mostly a content and quality of life update - notably 2 new gods, a new culture (skeleton), more stuff for summoners, a "completed" end game (victory is possible now), more fair level generation, some...
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version 0.1.3 "summoner's boon"
September 01, 2022
by
Ulfsire
Added a targeting system mostly to make it so you can use ALT to set your target and press TAB without having no control over which "closest" enemy you were hitting player now has a "targeted" unit th...
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version 0.1.2 "fire and ice"
August 25, 2022
by
Ulfsire
Hello! A couple things here... Powers Added Immolation (Fire) - apply scorch to adjacent enemies, increase all damage based on scorches Added Parafrost (Ice) - heal and deal blunt damage based on free...
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Update version 0.1.1
August 19, 2022
by
Ulfsire
1
Quick update 8/19/22 v 0.1.1 -text on "quit game" and "back to menu" buttons to make it more clear -"stand still" is now also bound to spacebar - move and pass keys now also dismisses popups -powers a...
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