version 0.4.2 "Cycle of humility"
The idea of this update is to provide some challenge to the veterans who are beating the game easily, while easing the start
Enemies in the first area universally reduced Hit / Life
Player will always have the first action upon entering the level, regardless of low speed
Added a number of "Cycles" -- new game + type modes where you get more Glory (faster level-up), but enemies get random attributes randomly scaled, based on the number of the Cycle. A higher Cycle is unlocked if you beat the game on your current highest Cycle (up to 6)
Snakeform requirement to heal is now more than 75 poison damage
Ice chakram now summons Ice Discs when you deal more than 100 ice damage
Robe of gore now damages closest enemy, no longer chains endlessly
Made glory bar smaller and added Cycle text, can be hovered for more info / clicked to toggle your Cycle if further Cycles are unlocked
added Wormform to the fire powers -- transform into a burning worm
Ascetic's starting weapon now deals astral damage to closest enemy on stand still
Priest's starting weapon changed to a ranged Crimson Staff; applies bleed to all enemies in a 3 tile range on prayer
Files
Get Path of Achra
Path of Achra
rat-slaying and florid gods
Status | In development |
Publisher | |
Author | Ulfsire |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Perma Death, Pixel Art, Procedural Generation, Retro, Roguelike, Singleplayer, Turn-based |
Languages | English |
More posts
- just an update on what I'm planningDec 26, 2023
- version 0.4.7 "final demo"Apr 10, 2023
- version 0.4.6 'proem amended'Apr 03, 2023
- version 0.4.4 "proem"Apr 02, 2023
- version 0.4.4 "cave worm & brungle"Apr 02, 2023
- version 0.4.1 "Doomsayer amended"Mar 02, 2023
- version 0.4.0 "Doomsayer"Feb 27, 2023
- version 0.3.0 "fire scythe"Jan 16, 2023
- version 0.2.9 "ice beetle"Dec 25, 2022
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