version 0.4.0 "Doomsayer"
v 0.4.0 "Doomsayer"
This is the longest I've let an update sit, and there are a ton of accrued little changes. Generally, items and powers were changed to have less of the +% damage modifications (less "mathy") in favor of more clear effects, like summoning serpents or dealing blunt damage in a path. "Transformation" powers were also added, as were "prestige" classes that can give giant power boosts later in the game. A lot of the powers were also improved, especially in Poison / Death. The new dangerous effects of Doom and Corrosion have also made an appearance, although in total this version should be much easier to win than the previous one
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# Powers
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Added "prestige" classes that unlock after you spend points in certain elements, visible in the Powers menu, replaces your class name and gives a powerful ability: Champion, Earth Mage, Venite, Ice Shah, Psychonaut, Executioner, Shapeshifter, Doomsayer, Gothi, Pyromaniac...with more to come, to represent other elemental combinations / power types, such as assassin / acid mage and other stuff like that
Added Snakeform (poison) and Batform (death), which allow you to "transform" which applies a unique effect that changes your appearance, with bonuses scaling on its duration. These transformations can impose dramatic limitations such as setting your attack range or your armor to 1, but the benefits are potentially immense...
Added a scaling attack range increase to Psiblades along with a psychic projectile art, if you are fighting with bare fists
Slime now applies Corrosion (new), and Oozes now apply Corrosion along with Sickness
Added Burning Ooze (poison); on on entrance Ooze summon and lets you deal fire and poison damage whenever your Ooze's attack
Added Gore Cleave (blood); damage yourself when you attack but deal heavy blood damage to adjacent units
Cursed Flesh now applies Doom when you deal over 50 death damage
Channel Death now summons a Cadaver whenever you kill a non-Cadaver
Reworked Morbumancy, Electromancy, Pyromancy to also trigger on standing still, in an attempt to make more viable a Willpower damage-wizard
Electromancy no longer summons, but deals multiple instances of lightning in a path based on level
Morbumancy no longer heals, but applies heavy Sickness multiple times based on level
Parafrost / Master Repulsion / Immolation and some others changed to offer a single damage boost (based on the duration of some related effect, no longer scaling) -- in general reworked powers to scale the duration of applie effects, instead of scaling of a bonus based on a duration
Lots of other little tweaks, generally buffs...
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# General
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Gala no longer does psychic damage, but heals multiple times based on max life (this was simpler and has a more clear flavor)
Added the new effects Doom and Corrosion; Doom causes units to take death damage whenever they are attacked, Corrosion reduces armor, block and hit, along with some traits and related enemies; Withered Imp, Basilisk, Acid Beast, Heliot
Emerald Leggings / Talwar now remove specific effects, and their bugs have been fixed (used to fail to remove effects that were applied by dead enemies)
The Robes that gave damage boosts are now focused on removing / applying effects
The Icon items such as the Vondr now have powerful standalone effects caused by their associated damage type (rather than offering a damage increase)
Most Gods can cleanse you of effects now - Hadad cleanses Scorch, Dumuzi Corrosion, etc
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# Usability
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Your total / max summoned allies are noew displayed on the top right, and you can click it to change their behavior from Attack to Hold (they won't move toward enemies)
Made the event log text a little bit more clear, the player turns are separated out, Block / Dodge / Shrug off are colored
There is a guide in the settings menu that explains some mechanics (lots of typos of course, will have to fix that in the next update)
You can now right-click to exit most menus
Fixed a bug where the game would crash if you were hoving over a unit while exiting the level
Files
Get Path of Achra
Path of Achra
rat-slaying and florid gods
Status | In development |
Publisher | |
Author | Ulfsire |
Genre | Role Playing |
Tags | 2D, Dungeon Crawler, Fantasy, Perma Death, Pixel Art, Procedural Generation, Retro, Roguelike, Singleplayer, Turn-based |
Languages | English |
More posts
- just an update on what I'm planningDec 26, 2023
- version 0.4.7 "final demo"Apr 10, 2023
- version 0.4.6 'proem amended'Apr 03, 2023
- version 0.4.4 "proem"Apr 02, 2023
- version 0.4.4 "cave worm & brungle"Apr 02, 2023
- version 0.4.2 "Cycle of humility"Mar 07, 2023
- version 0.4.1 "Doomsayer amended"Mar 02, 2023
- version 0.3.0 "fire scythe"Jan 16, 2023
- version 0.2.9 "ice beetle"Dec 25, 2022
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