Version 0.2.6 "the supremacy of one-way attrition"


some quick reworks to follow-up on the last update

removed the self-heal and healing abilities of most enemies -- this is a temporary measure, as I was repeatedly seeing a game-state where players went totally defensive / heal, and were locked into an infinite round with healing enemies

until a more subtle solution is come up with, and because I don't want to remove player freedom to "go defensive," I took it out on the enemies...this time...

Morbumancy now also deals poison damage in a path for each sickness on you

Focus, Guard and Assassin reworked to apply "hits" (Assassin might be waaaayy too strong now) instead of dealing damage

The hits provided by Psychomorphism now scale with level

Added Magus, an Astral power, Hits a number of random enemies in a 5 tile range when you stand still

There might be more in this vein, I'm interested in the magical flavor of "projecting" hits

Deadly Feast now no longer heals enemies to full life

Reworked the abilities of the "magic hat" items to do damage in different ways when standing still

Files

PathofAchra WINDOWS v0.2.6.zip 69 MB
Nov 10, 2022

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