Maybe make it more expensive, or limit it in connection with fighting bare-fisted? I'm sure it still has application, but I didn't think it was TOO op.
Took MANY attempts and some luck to keep this pussy alive long enough to hit critical mass. Keep life low, first prayer at 4, try to stay adjacent to enemy so that when they trigger divine intervention 3rd prayer gets reset to 1/1. Once you hit about level 4 charge, level 15 retort, level 10 cursed flesh start working on Master Repulsion and more charge. Necrokinesis is optional.
As long as you can immediately heal, keep life minimal. This minimizes how much you need to invest in healing. Gala prevents being ista-killed on first hit taken. Not sure Healer is the best class. Was insta-killing levels after mid-game. Astrostoicism was level 4 until last couple dungeons. I think that allowed me to two-shot final boss. Otherwise Master Repulsion buffs astral/psychic damage plenty for the grunts.
No, this one is a bit slower. When ally attacks/attacked, you deal increasing damage. Overgrowth makes allies into tanks. With the bird mask you do start to cascade damage.
Well, this is about the best I can do with Master Freeze. I basically filled out all of the other skills first, and any other armor buff would have been better. Frost guard would be better as almost anything else, but I don't think I could spend very many points in it anyways. I still would like to see Master Freeze buffed, or some culture/class/religion that synergizes with it.
Ice Armor is pointless, even with high str/dex you can't get enough to defend against late game enemies. Great game tho, plz don't take offense. Obviously I have played the shit out of it.
Final boss almost killed me. Nothing else came close. Seeing how doom armor easily gets you 10-20k armor, I would like to see the ice armor buffed a bit. I haven't been able to use that effectively late game.
Cobras are good early, and even mid game. They are tough so they hold ground in front of you. Master Doom is pretty OP as long as you don't get one-shotted. Gore Tide was only used once. Armor and weapons was pretty useless since I didn't go with the inflexibility removal in the melee tree. Did not find the ice spear. That thing is sick with 20k armor lol. Not sure how much the psychic hat really helped since I was death-blasting the shit out of anything that attacked me, then teleporting them away if they lived.
36.4 Million Damage!!! This is the King. The fire gloves were strictly for the look, and Ice-Armor was completely unnecessary. ALL of my damage taken was self-inflicted. Killing my own flies and sprouts gave constant supply of cadavers. Don't add to the Channel death skill; it is unnecessary and kills even dead with 90% resist too fast, but didn't cause any real problems. After critical mass, everything died as soon as it killed one of my crew.
Keep working it out, bro. Think about late game damage, both giving and taking. You can cruise through for a while, but bosses will expose any weakness. Look at how skills and equipment synergize. With fire healing you need lots of attacks/hits to replenish HP when taking big hits. I don't like order of flame because you lose it when you get hit.
It only took me about a hundred tries to get this build to work. The key was to focus on killing first, then go to fire-shield, then astrostoicism late game for mega-damage. Repulsion was useless. Nearly perfect stand-still build.
Super OP. BTW I am sad that you nerfed the Death Knight. It might be too OP in the lower cycles, but I was challenged to make it work on 12th cycle as-was.
Once I hit critical mass, about 2/3 thru the first section, I never took damage. Later I almost died to one of those demons that deals damage in a line.
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With a Little Help from My Friends
I didn't optimize for Paragon, but with Warlock my friends had pretty solid accuracy and hit.
Psychic Retort got nerfed. I think you killed it.
Maybe make it more expensive, or limit it in connection with fighting bare-fisted? I'm sure it still has application, but I didn't think it was TOO op.
Speed Freak
How do you get the skills and classes and gods like psychic retort, ihra, apostle, oros, fawdaa and the others?
Unless your game is failing to update, Im pretty sure you have to level up by winning a few times.
Are you using the itch/demo version or the steam version?
Steam
Counter Stike
Took MANY attempts and some luck to keep this pussy alive long enough to hit critical mass. Keep life low, first prayer at 4, try to stay adjacent to enemy so that when they trigger divine intervention 3rd prayer gets reset to 1/1. Once you hit about level 4 charge, level 15 retort, level 10 cursed flesh start working on Master Repulsion and more charge. Necrokinesis is optional.
Blood Pact
No armor, block, dodge.
Hit Me, I Dare You
No armor, block, dodge.
Glass Cannon
No armor, no block, no dodge. Wrong god.
Death Mage
Golden Light
Speed kills.
Ice Mage
This was a real headache to figure out. Master Freeze barely works but thanks for making it a point cheaper.
I think this build could be improved
As long as you can immediately heal, keep life minimal. This minimizes how much you need to invest in healing. Gala prevents being ista-killed on first hit taken. Not sure Healer is the best class. Was insta-killing levels after mid-game. Astrostoicism was level 4 until last couple dungeons. I think that allowed me to two-shot final boss. Otherwise Master Repulsion buffs astral/psychic damage plenty for the grunts.
Bio Witch
pray once, whole map gets locked?
No, this one is a bit slower. When ally attacks/attacked, you deal increasing damage. Overgrowth makes allies into tanks. With the bird mask you do start to cascade damage.
THICC BAT
Good job bro
Ghost Recon
Final Boss was competitive. Had to heal and hope a couple times.
The Ice Man Cometh
Well, this is about the best I can do with Master Freeze. I basically filled out all of the other skills first, and any other armor buff would have been better. Frost guard would be better as almost anything else, but I don't think I could spend very many points in it anyways. I still would like to see Master Freeze buffed, or some culture/class/religion that synergizes with it.
Ice Armor is pointless, even with high str/dex you can't get enough to defend against late game enemies. Great game tho, plz don't take offense. Obviously I have played the shit out of it.
Fist of the North Star
Final boss almost killed me. Nothing else came close. Seeing how doom armor easily gets you 10-20k armor, I would like to see the ice armor buffed a bit. I haven't been able to use that effectively late game.
10K Dodge/Block
Not This Time
Cobras are good early, and even mid game. They are tough so they hold ground in front of you. Master Doom is pretty OP as long as you don't get one-shotted. Gore Tide was only used once. Armor and weapons was pretty useless since I didn't go with the inflexibility removal in the melee tree. Did not find the ice spear. That thing is sick with 20k armor lol. Not sure how much the psychic hat really helped since I was death-blasting the shit out of anything that attacked me, then teleporting them away if they lived.
He Got Lucky
Last area was cramped and I couldn't get my doom armor up quick enough. I was one-shotting anything that touched me.
Killed Boss in One Turn
36.4 Million Damage!!! This is the King. The fire gloves were strictly for the look, and Ice-Armor was completely unnecessary. ALL of my damage taken was self-inflicted. Killing my own flies and sprouts gave constant supply of cadavers. Don't add to the Channel death skill; it is unnecessary and kills even dead with 90% resist too fast, but didn't cause any real problems. After critical mass, everything died as soon as it killed one of my crew.
OMFG Didn't Even Attack the Boss
Void Cuirass is OP vs high HP foes. The dumbass tried to shoot me. His mistake lol.
One-Shotted Final Boss LOL
Two Shotted Final Boss
WHYYYYYY I WAS ON THE LAST STAGE
Keep working it out, bro. Think about late game damage, both giving and taking. You can cruise through for a while, but bosses will expose any weakness. Look at how skills and equipment synergize. With fire healing you need lots of attacks/hits to replenish HP when taking big hits. I don't like order of flame because you lose it when you get hit.
Tree of Woe
It only took me about a hundred tries to get this build to work. The key was to focus on killing first, then go to fire-shield, then astrostoicism late game for mega-damage. Repulsion was useless. Nearly perfect stand-still build.
Blood Tree
Executed Boss in Three Rounds
Pain Train
Master Blaster
Keliot and the Acroserpents are terrifying O_O
Kull Lightning is very fun to watch
One-shotted almost everything
Super OP. BTW I am sad that you nerfed the Death Knight. It might be too OP in the lower cycles, but I was challenged to make it work on 12th cycle as-was.
Thanks for the new builds. I been wanting good summon/necro options.
Garden of Death
Once I hit critical mass, about 2/3 thru the first section, I never took damage. Later I almost died to one of those demons that deals damage in a line.