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Not This Time

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Cobras are good early, and even mid game.  They are tough so they hold ground in front of you.  Master Doom is pretty OP as long as you don't get one-shotted.  Gore Tide was only used once.   Armor and weapons was pretty useless since I didn't go with the inflexibility removal in the melee tree.  Did not find the ice spear.  That thing is sick with 20k armor lol.  Not sure how much the psychic hat really helped since I was death-blasting the shit out of anything that attacked me, then teleporting them away if they lived.

He Got Lucky

Last area was cramped and I couldn't get my doom armor up quick enough.  I was one-shotting anything that touched me.

Killed Boss in One Turn

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36.4 Million Damage!!!  This is the King.  The fire gloves were strictly for the look, and Ice-Armor was completely unnecessary.  ALL of my damage taken was self-inflicted.  Killing my own flies and sprouts gave constant supply of cadavers.  Don't add to the Channel death skill; it is unnecessary and kills even dead with 90% resist too fast, but didn't cause any real problems.  After critical mass, everything died as soon as it killed one of my crew.

OMFG Didn't Even Attack the Boss

Void Cuirass is OP vs high HP foes.  The dumbass tried to shoot me.  His mistake lol.

One-Shotted Final Boss LOL

Two Shotted Final Boss

WHYYYYYY I WAS ON THE LAST STAGE

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Keep working it out, bro.  Think about late game damage, both giving and taking.  You can cruise through for a while, but bosses will expose any weakness.  Look at how skills and equipment synergize.  With fire healing you need lots of attacks/hits to replenish HP when taking big hits.  I don't like order of flame because you lose it when you get hit.

Tree of Woe

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It only took me about a hundred tries to get this build to work.  The key was to focus on killing first, then go to fire-shield, then astrostoicism late game for mega-damage.  Repulsion was useless.  Nearly perfect stand-still build.

Blood Tree

Executed Boss in Three Rounds

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Pain Train

Master Blaster

Keliot and the Acroserpents are terrifying O_O

Kull Lightning is very fun to watch

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One-shotted almost everything

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Super OP.  BTW I am sad that you nerfed the Death Knight.  It might be too OP in the lower cycles, but I was challenged to make it work on 12th cycle as-was.  

Thanks for the new builds.  I been wanting good summon/necro options.

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Garden of Death

Once I hit critical mass, about 2/3 thru the first section, I never took damage.  Later I almost died to one of those demons that deals damage in a line.

Glory: successfuly reclined in.
(Twelfth Cycle of Glory is the final cycle, for anyone who didn't know)

This is probably the oddest build I've made, but it's actually surprisingly extremely powerful:Personal offensive power, range, armor, block, healing, buffing, debuffing, hordes of summons, this guy's got it all. By the end, I was flooding almost the entire floor with my summons, taking almost no damage (thanks to Barbarism), instantly healing what little damage I did take, freezing every enemy who came anywhere within four squares of me, blasting everything across the floor with Astral/Ice/Fire damage every time I stood still or attacked. No idea how well it would work on earlier cycles (in particular the first one), but this got me through cycle eleven no problem.

~ 15000 armor with bare fists and Sahasi

There, three Cycles. That's about all I'm even going to attempt... by the end of the 3rd Cycle, stuff just got way too tanky.

...nevermind, still going, this game is way too addicting. Incidentally, for the fifth cycle... I managed to beat the final boss and all of his minions with just two attacks. Psiblade Pugilist Psychonaut wearing a Robe of Dreams is... absurd. Not even just absurdly powerful, though it is, it's... I attack one enemy, and then I am teleport spamming all over the map, throwing around Psychic/Astral beams all over the place until whatever I hit is dead. Seriously, try it if you can, it's hilarious. King of Many Colors is impressive for needing to be hit a second time before dying, though even that is just because the many Demons he started the "battle" with redirected a bunch of attacks away from him on the first hit.

Samnite+Lochra+Templar+Zazdaka claw, this is how I will finally beat loop 2 again

Do you have any plans to put your full early access version up here? I’d love to buy it, but I don’t support Steam. 

incompatible item to build zzz.
looks really strong on paper.
anyone with suggestions?

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SSSSSSHh:

Suiaji the Stand Still Stran Summoner of Ice Shah.

So this has happened on floor entrance 3 times, in 2 different summoner runs. There was no chance of survival the first it happened (entered floor, surrounded by 20+ Slaughs with no tile to move, none of my summons were even on the screen).

Happened twice in a row with the above character (I was obviously able to survive with Ninhurs poison and serpent). Really seems like something that should not happen, considering player summons spawn on closest adjacent tile to the player on entrance to every floor but the 3 I mentioned here.

yeah it's been an ongoing problem. Normal enemies have a two tile minimum distance but when they have "on entrance" summons, the summons can start right next to you, which obviously show up before any of yours can activate -- especially a problem in tight terrains like forests and green stars

Niiiice, big vine -> blood damage

still haven't seen Void Mage in action and glad to see the victory


I like how this "looks" like a Kashra

I'm loving the Agility + any piercing weapon boost, and combining it's Doge boost, a little lightning, and eventually Barbarism is so many attacks.  I wonder if there will ever be a Psychic + Martial prestige class?

very nice, and absolutely on that prestige class -- it's a very specific monk / jedi archetype that needs some representation

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REGAL ANCESTOR SPIRIIIIIIIIIIIIIIIIT

(deer boss from elden ring=Tupilaq)

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lol, always anted to play elden ring

Druid + Cadavers + Robe of Gore  = A lot of blood dmg 

(I used vile staff & Vine Scythe for most of my run - took it off by accident towards the end)

very nice, love the life / death / blood flavor here

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I'll be honest. Even though I was building a melee character, I wasn't expecting this prestige class to be melee (I will say that I love the results).

KASHRA

My first run back after learning that ultra magus exists, My mind instantly went to dual weilding the scythes with piercing vines, and I destroyed the new red tower boss with it.

P.S. please bring old focus back, I loved the extra attacks on move

well done


Technique (focus) still gives the same extra attacks friend (it was always "if two-handing")

oh, must have misread patch notes

RIP

So close man.

SO CLOSE...this build seems like it has some good teleport heals

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I had lots of fun experimenting with this new prestige class. Not sure if shaakhara synergizes with Ur Damu prayer or not, but Wild Club works well with the Tikaani Sash (the ice dmg on blunt dmg sash iirc)

nice, I also just got a win with Barbarism, combined with Dumuzi and all the armor-scaling 


armor scaling feels good -- I think there needs to be a power that causes your worn armor to scale up too --- maybe Guard can add armor = Encumbrance * Level

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The teased prestige classes for anyone not using discord.

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my new favorite prestige, far better than executioner

imagine with golden axe and samnite, best armor and hit strength, with only an axe.

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Just champion.. ice + blood + poison + death

very very nice, I like the double snake

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